Robotics in VR

Helps master and popularize robotics, programming, and determine the student's aptitude for this profession by using virtual reality technology.

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Course program

Course program
  • Cognitive level

    In this stage, the students' interest is formed using modern learning technologies in the classroom, and cognitive interest in building models is created. This naturally expands the students’ knowledge and ideas in the field of robotics.

  • Advanced level

    At this level, the goal is to increase the students’ competence and introduce the formation of practical skills in modeling, design and programming of robots.

  • Professional level

    Is provided for the transition from a virtual instructor to a real one, which provides the students with even higher levels of competence in modeling, design, programming, as well as the opportunity for them to gain professional skills in the field of real robotics.

Lesson steps

1
Presentantion

During the presentation, the teacher introduces basic concepts of robotics knowledge.

2
Create the robot

Students construct a new model of the robot with the help of the instructions for each activity.

3
Programming

After creating their robot, students then complete the required programming.

4
Practice

Once the programming is completed, students then test their new robot by conducting experiments.

5
Quiz

Upon completing these steps, the students then complete a quiz as their lesson summary.

The character of course

JONNYBOT

Introduction to robotics. The composition of the constructor. Motor control programming block. Movement forward, backward, right, left.

DRAGSTER

Powerful supercars. Increased gear drives. Gear ratio. Large servomotor programming.

ZUBR

Transportation of animals. Spin turns and Pivot turns. Calculate the distance that a robot travels per rotation of the wheel.

SALVO

Space debris disposal. Using the "Waiting" program block. Smooth acceleration.

COSMOBOT

Launching space station modules into orbit. Consolidation of algorithms for programming the movement of the robot. AI competition.

PizzaBot

Pizza delivery robot. Different types of manipulators which can be programmed using the medium servomotor programming block.

Colossus

Launching space station modules into orbit. Repetition of algorithms for programming the movement of the robot. Competition with AI.

SkitlleBot

Clear soil of toxic objects and grow vegetables. Consider three different layouts. Three-wheeled robots.

SpiderBot

Create power cells for a dome that creates a livable atmosphere. Types of walking mechanisms.

SumoBot

Fighting robots. Using an IR sensor for control. Dependence of the coefficient of friction on the type of wheels.

AgroBot

Using a color sensor. Programming the robot to follow the black line.

WadeBot

Distance measurement mode. IR sensor programming

Motobot

Making work with cruise control. Cruise control algorithm programming.

GameBot

Game simulator programming. Retro arcade machine.

Torsion

Making precise turns during self-contained robot navigation

HeliBot

Search for a boat after a ship accident. Infrared sensor: Beacon mode.

Prev
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For teacher

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Presentantion

Contains lesson material with definitions

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Methodology

Step by step what the teacher should do

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Training

Real lesson with a teacher to understand the process

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Software

AndroidVR and PC software

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CRM system

An account with information is created for each client

What is needed for the lessons

  • VRobot Software License
  • Internet
  • For teacher: PC
  • For the student: Oculus Quest/Quest2 *
  • 9-16 years old
  • 60:00 minutes
  • Recommended frequency is 1-2 times a week
  • Number of lessons 16 +1
  • One VR kit for one student
* Future support for the student - HTC Vive/Vive Pro, Valve Index, Windows Mixed Reality, Oculus Rift/RiftS, Pico Neo2
VR
Kid in VR

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More information about the course, lessons and technical requirements

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